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AB3Dedit.readme
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Short: Alien Breed 3D II LevelEditor V2.13
Author: top_cat@post8.tele.dk (Jens Vang Petersen)
Uploader: top_cat@post8.tele.dk (Jens Vang Petersen)
Type: game/hint
Rewritten version of the original editors, create your
new levels with this one..
Requires
- The original editor data-files (Graphics, guns, etc.)
- KS 2.00 (Locale suport with 2.1)
- 4 Mb RAM
- 68000 Cpu (68030 is recomended)
- Some functions requires AGA and/or KS 3.0+ with Datatypes..
Features:
- Danish locale
- Gamelinker included
- Converters included
- Written in AMOS Pro
- Many new error-catchers
- Loads of bugs fixed..
The history of the Editor:
- News in V2.13 (Released: 15-02-1998)
- That was REALY stupid, something went wrong when I packed the archive
down for distribution..
- News in V2.12 (Released: 14-02-1998)
! Certain parts of this version is not running 100% optimized, this is
proberly most apparent in the programstartup, also the main EXE file is
bigger than needed, this is due to my future plans to convert the editor
to run in a true intuition system, and some preparing routines has been
included for testing in this version !!!!!
- Fixed the sample-replayer temporarely, now the editor relies on the
external Play16 program to play..
- Graphics definer now running AGA-256 colours..
- Graphics definer places Wall-GFX's better on screen..
- Graphics definer now uses gadgets rather than 'strange' keys..
- Editor is now compiled with OSDevKit 1.55 for Intuition and system..
- Help implimented, loads up the relevant section of this guide doc..
(Currently only working in the drawing functions, just point at the menu
and hit 'help'. Help on the setup-part is halted becouse I'm going to
move them to intuition screens/windows..)
- ToolTypes support added to editor.
'HELP' and 'PREFS' is current active..
- Set-level-textstrings now opens on intuition screen..
- 'Check Level' is no longer called from the 'Make Level' as I've had many
problems with that function..
- Calling 'check level' from the menu spoiled the map visualy..
- 'Check Points' SHOULD work now.. (Third time lucky, I hope)..
- Fixed a bug in the 'bullet statistics'. The (in)visible state of the
bullet was never shown on screen...
- DT->??? converters had some problems with certain file-formats when using
'some' versions of 'picture.datatype'. I hope I've found the source of
that problem.. (NOT tested !!!!)
- News in V2.11 (Released: 09-01-1998)
- 'About' fixed (I'd deleted the wrong data-section)..
- Removed problem with 'Check Points' keeps going (Wrong Index-ID)..
- Snap size fixed (Forgot to do a '+1', resulting in '/0')..
- 'Make Level' only preforms 'Check Level' when needed..
- WallGFX's can now be removed from the list..
- Fixed colour error in 'Show' menu..
- 'Set GFX frames' can now handle packed files..
- Small fix in the danish locale..
- Added some bits and pieces to the guide :))..
- News in V2.10 (Released on: 28-12-1997)
** NEW **
- New zone-graphic definer added (Still testing it :)
(See all walls, floor and roof at the same time)..
- 'Floor -> AGA-IFF' added
(Converts all floortiles to one 256col IFF with prober palette)
- 'AGA-IFF -> Floor' added (Using datatypes !!!!)
(Gets the floortiles from a 256col IFF, opens up for a faster converter
+ you can use 256 colours in EACH tile)
- 'Texture -> AGA-IFF' added
- 'AGA-IFF -> texture' added (Supports DataTypes :)
- 'Backdrop -> AGA-IFF' added
(Get a sky/back-drop pic back to IFF)
- 'AGA-IFF -> Backdrop' added' (Supports DataTypes :)
(Converts an IFF-pic to the format for sky/back-drops)
- 'DTsample -> AB3D-FIB'
(Converts a sample supported by DataTypes to the AB3DII format.)
- A 'bar' shows heights when defining 'em (Optional)..
- Heights now measured in metric system and turned so that a high
number indicates a great height (Optional)..
- Tiles for floors/roofs/walls is now shown as either a shadow or a
solid presentation (Set in prefs)..
- Cordinates shown when editing level..
- 'Textureconverters' now only generates glare-palette when REALY needed:)
(Currently that's never, but if a palette-editor ever gets to work, then
it'll be done :)
- Zoom changed to center on screen..
- Grid changed to reflect the 'snap-points'..
- Moved 'Check Level' to 'Level-Setup'..
- Added 'Optimize Zones' (Not 100% checked yet !!!!)
(Removes empty zones, giving a better/safer/faster level-layout)
- Added 'Optimize Points' (Not 100% checked yet !!!!!)
(Removes unused points)
- Save asks before overwriting existing levels..
- Some small changes in the GUI-graphics..
- Background music kicked out (doom-doom-doom-doom)..
- Diana now rests in peace, may she do so forever..
- Changed level-menus to lines, makes menu smaller..
- Animation-sequences can be copied when defining aliens..
- Complete alien definition can be copied..
- Complete object definition can be copied..
- Frame-numbers can be entered directly when defining object animations..
- Frame-numbers can be entered directly when defining alien animations..
- Frame-numbers can be entered directly when defining bullets..
- Aliens, Objects & Bullets can be imported from other 'link-philez'..
- Added 'about' screen.. :)
- Added statistics function..
(Shows used objects, aliens, points & zones)..
- The alien 'name' is now entered in statistics..
- The object 'name' is now entered in statistics..
- The bullet 'name' is now entered in statistics..
- Moved 'delete zones' to the 'define zones' rather than 'define walls'..
- 'Make level' now only makes linkup and clip when needed..
(Linkup and Clip will be done when saving a new level the first time)
- 'Full Make' added, forces linkup and clip to be executed..
- Made 'snap' defineble..
- Added preferences to editor..
(Stores view-modes, height-mode, grid, snap & external art-program)..
- Level checker rewritten with more information shown..
- Level checker now checks for zone convexity, sharp corners
and loose points.
- Sample replayer now uses 'DME' rather that 'AMCAF'..
- Added 'Edit Floor'
(select a floor tile, send it to an art-program, then getting it back)
- Added 'Edit Texture' (Clone of 'Edit Floor')
- Updated 'Texture2Iff' and 'Floor2Iff', now gets much better palette
back, also returns the tiles in 64EHB now..
- Editor can now start a link-file from scratch..
- Added limit-check for points/zones/controlpoints/objects/aliens..
- Now checks for needed external programs on startup..
** FIX **
- Changed the sample-replayer (uhh-ahh, just a little bit)..
- Sample converter can now read IFF-8SVX files correct..
- Fixed crashes when selecting cancel in save-filerequesters..
- Fixed '*' in patterns to '#?'..
- Fixed error in the guide :)..
- Fixed negative numbers where they have meaning..
- Fixed the AUX-frames in alien-definition..
- Fixed 'set objects', it didn't show the last 10 object-names..
** DOCS **
- Added 'known bugs' to user-guide :)
! Changed locale-strings:
600,606,609,610,611,612,613,614,645,700,1011,1028,1029,1102
! Removed locale-strings:
615,616,669,681,682,683,684,685,686,687,688,689,690,691,692
! New locale-strings:
774,775,776,777,778,779,780,781,851,852,853,854,855,856,857,858,
1081,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,
1189,1190,1191,1192,1193,1194,1195,1196
1300,1301,1302,1303,1304,1305,1320,1340,1500,1501,1502,1503,1504,1505,1506,
1507,1600,1601,1602,
1610,1611,1630,1650,1651,1652,1653,1654,1700,1701,1702,1800,1801,1802,1803
1804
- News in V2.01: (Released on 24-11-1997)
- Small fixes in the danish locale..
- 'Easylife.Library' included in archive..
- Some changes in the build-in-text..
- Enabled a 'missing-file-check'..
- News i